Liu Xin

Gameplay / Technical Design

Profile summary

I stay sensitive to games as a medium, keep up with large-model advances, and stay curious about emerging technology. I care about indie games, content-driven anime-style projects, and AI gameplay, with hands-on experience in game jams and engineering AI into game production.

Focus areas

Focus areas include AI-driven gameplay design, production-ready AI workflows, and practical AI applications across different game genres.

Experience

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NetEase Games, Wanmin Changge

Gameplay Designer

Featured experience

2025-12 - 至今

Shanghai

For a project adapted from real history, this work addressed how large-scale historical text could remain playable. It started from data construction, then extended into a codex demo, a draggable timeline system, and historical map mapping, while organizing chronology and Three Kingdoms cultural data for later narrative systems.
To broaden the content ecosystem, this work helped build a low-code UGC editor. It covered interaction logic, OpenCode and Aion UI integration, and the path from spec-generated HTML to UE/UMG assets through MCP, while also building structured parsing, code generation, and AI-assisted QA for art and compilation issues.
To address flat strategy-game AI, this work joined the design and implementation of differentiated faction AI. Built on a self-iterating agent framework, it generated rule-level logic so diplomatic and military strategies could shift with the situation and produce more varied play.

Tencent START Product Center

Platform Product Operations

2025-08 - 2025-12

Shenzhen

Helped shape external partnership strategy and worked with business and technical teams to land cooperation plans from zero to one, introducing major titles to the START cloud gaming platform and helping define repeatable partner-facing workflows.
Supported partners around cloud gaming experience, compute cost, and compatibility issues, while proposing optimizations for payment flow, cross-device login, and mobile touch adaptation to improve conversion and retention.
Designed and shipped a cloud-server CGS automated alerting system with AIGC and Coze-based agents, matching logs against rule libraries and triggering tiered alerts automatically, which improved abnormal-response efficiency by 40 percent while lowering monitoring cost.

Shenzhen Autogame Technology Co., Ltd.

Technical Designer

Featured experience

2023-11 - 2025-02

Shenzhen

Led the buildout of a real-time AI character production pipeline, choosing technologies from model layer to application layer based on iteration speed, output quality, and extensibility.
Optimized the text-to-image workflow with a Diffuser TensorRT backend, cutting time cost by about 15 percent, while also building a node-based GPT-to-SD debugging and preview tool with Gradio.
Joined the design of AI-driven real-time story generation for UGC, enabling personalized characters and linking AI task flow with AI item features so the loop from player input to system feedback stayed coherent.

Tencent Photon Studio Group, H Studio

Character Design (AI Technology)

2023-04 - 2023-10

Hangzhou

During pre-production, went deep into 2D art workflows to build project-specific AI art tools and models, solving NPC style matching and output-efficiency issues while optimizing internal demo models and sharing the work internally.
Worked with art and technical teams on LoRa, checkpoint, and ControlNet training, establishing standardized training and acceptance workflows that shortened asset-validation cycles and improved efficiency.
Explored AI-plus-gameplay concepts with planning teams by connecting local sequence models to in-game scenes and building lightweight prototypes for low-cost creative validation and iteration.

Education

Donghua University

Information Management and Information Systems

  • Project 211 / Double First-Class
  • Glorious Sun School of Business and Management
  • GPA 3.87 / Top 15%

Skills and tools

Systems and design

Gameplay systems / Technical design / Interaction flow / Information architecture

AI workflows

ComfyUI / Coze / AI workflow design / AI engineering in games

Tools and analysis

Python / SQL / Tableau / UE awareness

Certificates and interests

Certificates

CET-6 / IELTS 6.5

Interests

Guitar / Photography

Resume download

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